Tron Arcade Game Pc

Tron was a movie in 1982 by Disney that was moderately successful at the box office it was about a programmer that gets sucked into his computer and it's electronic world. The film was centered on a game where the players had to cut each other off using motor bikes that left a line behind them. Tron is the present-day video game sequel to the 1982 cult film classic that wasa landmark of computerized graphical ingenuity. TRON® 2.0, is a story-driven, first-person action game that propels the player into an alternate universe inside a computer. The arcade classic is back! Re-live the excitement of Tron – race life cycles, demolish tanks, dodge grid bugs and even square off against the MCP himself! There are no refunds for this item.

Ah the memories! At my local arcade they only had the stand-up box of this. Not the fancy one that enclosed you.
It should also be noted that about half way through the game or so you could not only move your aim point up and down the wall a bit, but that after a few levels you could then pull it up further and it would aim at the ceiling.
I've spent countless hours on this title. To the point that I mastered it. I could, and have, spent 8+ hours playing this on one quarter. To the point that the game would be out of order the next day after a marathon. I found out that apparently it was over heating and killing a fuze lol....my bad :)
There spots you can aim at on most levels that will be a one shot/disc kill right at the start of the level. Some levels it isn't obvious though, like aiming behind you and to the side a bit.....the disc takes a long, slow flight around and grinds its way through his head :)
I'm happy it is on this site but I can't honestly see playing it very well without the stick and spinner/wheel controls.
Tron
Developer(s)Bally Midway
Platform(s)Arcade, Xbox 360
Release1982
Genre(s)Action
Mode(s)Single player or 2 players alternating
CabinetStandard upright, mini upright, cocktail
Arcade systemMidway MCR-II
CPUmain: Zilog Z80 @ 2.5 MHz
sound: Zilog Z80 @ 2 MHz[1]
Sound2 x AY-3-8910
unamplified stereo
DisplayResolution 512 x 480

Tron is a coin-operatedarcadevideo game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released in the same year. The lead programmer was Bill Adams.[2]

Tron was followed by the 1983 sequel, Discs of Tron, which was not as successful as the original. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game; the arcade game was not ported to any contemporary systems.

Gameplay[edit]

Tron consists of four sub-games based on events and characters in the movie. In general, the player controls Tron, either in human form or piloting a vehicle, using an eight-way joystick for movement, a trigger button on the stick to fire, and a rotary dial for aiming. The goal of the game is to score points and advance through the game's twelve levels by completing each of the sub-games. Most of the 12 levels are named after programming languages: RPG, COBOL, BASIC, FORTRAN, SNOBOL, PL1, PASCAL, ALGOL, ASSEMBLY, OS, JCL, USER.[1] The game supports two players alternating.[1]

At the start of each level, the player must choose between four quadrants, each one corresponding to one of the sub-games. The sub-game in each quadrant is not known to the player until it is selected - if the player fails the game and loses a life, he/she is taken back to this selection screen and an icon representing that game is now visible.

Tron Arcade Game Pc

The sub-games are as follows:

I/O Tower

The player must guide Tron to the flashing circle of an Input/Output tower within a set time limit while avoiding or destroying Grid Bugs. This game is based on the I/O Tower scene in the film, while adding the Grid Bugs as enemies (which were only briefly mentioned in the film).

MCP Cone

The player must break through a rotating shield wall protecting the MCP cone and enter the cone without touching any of the shield blocks. This game is based on Tron's final battle with the MCP in the film, but changes the nature of the MCP's shield.

Light Cycles

In a player-vs-AI variant of the Snake game concept, the player guides Tron's blue Light Cycle in an arena against one or more yellow opponents. The objective is to force the enemy light cycles into walls and jet trails, while simultaneously avoiding them. This game is based on the Light Cycle Arena sequence in the film, though the colors of the friendly and enemy characters are reversed. This is the only sub-game in Tron to not use the rotary dial.

Battle Tanks

The player must guide Tron's red battle tank through a maze and destroy all of the opposing blue enemy tanks by hitting each of them three times. The tank can warp to a random location in the maze by moving into a diamond in the center. In higher difficulty levels, the enemy tanks are replaced by red Recognizers that are much faster and attempt to collide with the player instead of shooting at him/her. This game is not based on any particular scene, but is rather based on Tank Program elements, including Clu's failed intrusion into the ENCOM mainframe and the 'Space Paranoids' game featured at the beginning of the film.

Reception[edit]

Game

Tron was awarded 'Coin-Operated Game of the Year' by Electronic Games magazine.[2]

The New York Times reported that 800 arcade cabinets were sold by 1982.[3] The book The naked computer reported that Tron made $45,000,000 by 1983.[4] In USgamer's estimation 10,000 cabinets were sold and the game made more than $30,000,000 of revenue by 1983.[citation needed]

Records[edit]

The world record high score for Tron was set in July 2011 by David Cruz of Brandon, Florida. Cruz scored 14,007,645 points based on Twin Galaxies rules and settings for the game.[5]

Legacy[edit]

Discs of Tron (1983) is an arcade game which was originally intended as a fifth segment of Tron but was left out because programming was not finished in time.[1] In it, the player engages in disc throwing combat, similar to the film sequence. Discs of Tron was not widely released.

The light cycles segment of Tron has led to snake games sometimes being called 'Light Cycles' games, despite the concept dating from 1976. Some post-Tron snake games use themes or terminology from the film.

On January 10, 2008, Tron was released for Xbox Live Arcade, ported by Digital Eclipse and branded by Disney Interactive.

A miniature Tron arcade cabinet showing a looping video of the game's attract screens is featured as a toy in the Tron Legacy pinball machine, released in 2011 by Stern Pinball.

References[edit]

Tron Arcade Game Disney

  1. ^ abcd'Tron Arcade'. 3gcs.com. Archived from the original(Web) on July 2, 2007. Retrieved 2007-09-15. Information about technical specifications, cabinets, gameplay, level keywords.
  2. ^ ab'About the technology author(s)'(Web). IBM Multimodal Annotation Tool. alphaworks.ibm.com. 2002-08-09. Retrieved 2007-09-15.
  3. ^Harmetz, Aljean (3 July 1982). 'Movie Themes Come To Video Games'. Star-News. Retrieved 28 February 2012.
  4. ^Jack B. Rochester & John Gantz (1983), The naked computer: a layperson's almanac of computer lore, wizardry, personalities, memorabilia, world records, mind blowers, and tomfoolery, William Morrow and Company, p. 164, ISBN0-688-02450-5, retrieved 20 April 2011, Although the Disney Studios expected to make over $400 million from this siliconic extravaganza, our source at Variety tells us that its North American rentals were $15 million and estimated total gross, $30 million. The arcade game Tron, made by Bally, grossed more.
  5. ^'Twin Galaxies Scoreboard of TRON'(Web). twingalaxies.com. Retrieved 2010-12-29.

External links[edit]

Tron The Arcade Game

Wikimedia Commons has media related to Tron (video game).
  • Tron at the Killer List of Videogames

Tron Arcade Game Sounds

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